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Releases & changelog tracker

Pulled from the public GitHub Releases API for tangency-labs/solidcraft. Generated . Nightlies included but labelled. Authoritative notes always live on GitHub.

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SolidCraft v0.16.2latest stable

2026-10-19 02:03 UTC · tag v0.16.2

Why 0.16.2: a patch release for navigation. It includes everything in 0.16.1.

Fixed

  • Orbit: orbiting about a picked point keeps that point under the cursor in perspective views too; before, it drifted off and the model swung about the camera (#2753).

Compatibility

Same design file format as 0.16.0 (27).

Full notes on GitHub →

SolidCraft v0.16.1

2026-10-18 21:27 UTC · tag v0.16.1

Why 0.16.1: a patch release for navigation. It includes everything in 0.16.0.

Fixed

  • Orbit: fixes orbiting about a picked point, which turned the camera instead of the part in 0.16.0 (reverts #2142).

Compatibility

Same design file format as 0.16.0 (27).

Full notes on GitHub →

SolidCraft v0.16.0

2026-10-18 19:52 UTC · tag v0.16.0

Why 0.16: a minor release with Italian and Polish, a more capable agent chat (pop-out window, file and picture attachments), smoother sketching, boundary surfaces through curve networks, custom colour themes, many modelling fixes, and a new design file format (27). If you're on 0.14.0 or older, download this one by hand: the in-app update check in those versions doesn't follow the move to tangency-labs. From 0.15.0 on it does (#2141).

New

  • Sketch: fillet and chamfer show a live preview of the rounded corner (#2044); dragging moves only what the constraints need, not the whole sketch (#2060); open and untied profile ends are marked (#2001); a dimension shows its name, and double-clicking another dimension puts its name into the expression (#1548).
  • Modelling: Boundary Surface through loops of three or four curves and through curve networks (#2129); an extrude taper works together with a start offset (#2313); a single hole follows its sketch point (#2336); Offset Plane opens at 0 mm (#2338); Rectangular Pattern has its own drag arrow for the second direction's spacing (#2463); extruding many profiles at once is much faster (#2064).

…

Full notes on GitHub →

SolidCraft v0.15.0-nightly.20261018.51.1 (nightly)nightly / pre

2026-10-18 09:07 UTC · tag v0.15.0-nightly.20261018.51.1

parameter to watch the timeline rebuild. Documentation

· try it in the browser ·

contributing ·

issues. AI agents can model with it over MCP:

solidcraft-cli mcp (how).

What's new in SolidCraft 0.15.0-nightly.20261018.51.1 is listed below, and the

ROADMAP lists

the known limitations. Designs from every earlier version open in this one.

Upgrading from 0.7 or earlier. 0.8 changed the Linux app ID to ai.storyteller.solidcraft:

flatpak update offers to replace the old app, and the .deb, .rpm and AppImage remove the old

menu entry.

Upgrading from 0.5 or earlier. 0.6 renamed SolveCraft to SolidCraft and made the zip

container the default save format. .solvecraft designs, old settings folders and

SOLVECRAFT_* variables are still picked up, and solvecraft-cli still forwards to

solidcraft-cli. Want plain JSON? Use File ▸ Save As JSON… or --save design.json. On

macOS, replace SolveCraft.app with SolidCraft.app. Details:

compatibility notes.

Documentation, the browser app and the Flatpak feed use the SolidCraft project Pages URLs.

Which file?

  • Windows: SolidCraft-0.15.0-nightly.20261018.51.1-windows-x64.exe runs as is. Or install the .msi, or unzip the

-portable.zip (x64, x86 and arm64).

  • macOS 11+ (Apple silicon and Intel): open the .dmg and drag SolidCraft.app onto Applications.

…

Full notes on GitHub →

SolidCraft v0.15.0

2026-10-17 15:55 UTC · tag v0.15.0

Why 0.15: a minor release with a new icon set, sweep rails, motion analysis, many modelling and STEP fixes, and a new design file format (26). SolidCraft now lives at tangency-labs/solidcraft; old links redirect. If you're on 0.14.0 or older, download this one by hand: the in-app update check in older versions doesn't follow the move. From 0.15.0 on it does.

New

  • A new icon set: every command has its own icon, in toolbars, menus, the command palette, the browser and the timeline (#853).
  • Modelling: sweep along guide rails and two-rail sweep (#1806); Class-A surfacing part 3: blend curves, curved-edge fillets, the G2 corner and continuity analysis (#1642, #1247); Split Body by a plane lying on a face (#1897); Thread suggests the cylinder size, with metric diameter and pitch (#1759); Midplane asks for its two planes (#1846).

…

Full notes on GitHub →

SolidCraft v0.14.0

2026-10-16 10:22 UTC · tag v0.14.0

Why 0.14: a minor release with new imports, kinematic joints, sketch patterns, a better agent chat and a new design file format. It includes everything in 0.13.1. Slow fillets and booleans are known; the real fix is the new kernel (#1597).

New

  • Import FreeCAD and Rhino files (.FCStd, .3dm) through cadmpeg (#1435), and glTF 2.0 (.glb, .gltf) as mesh bodies with their colours and node structure (#1512).
  • Joints: gears, rack and pinion and screws (#1524); inverse kinematics with joint.reach, and a jointed part follows a drag (#1540); Motion Trace keeps a point's path as a joint is driven (#1529).
  • Sketch: associative pattern tools with Flip/Center (#1601); infinite construction lines (#1547); a new sketch on an origin plane faces the side you clicked (#1587); inch and foot marks in expressions (#1578).

…

Full notes on GitHub →

SolidCraft v0.13.1-nightly.20261016.47.1 (nightly)nightly / pre

2026-10-16 09:21 UTC · tag v0.13.1-nightly.20261016.47.1

parameter to watch the timeline rebuild. Documentation

· try it in the browser ·

contributing ·

issues. AI agents can model with it over MCP:

solidcraft-cli mcp (how).

What's new in SolidCraft 0.13.1-nightly.20261016.47.1 is listed below, and the

ROADMAP lists

the known limitations. Designs from every earlier version open in this one.

Upgrading from 0.7 or earlier. 0.8 changed the Linux app ID to ai.storyteller.solidcraft:

flatpak update offers to replace the old app, and the .deb, .rpm and AppImage remove the old

menu entry.

Upgrading from 0.5 or earlier. 0.6 renamed SolveCraft to SolidCraft and made the zip

container the default save format. .solvecraft designs, old settings folders and

SOLVECRAFT_* variables are still picked up, and solvecraft-cli still forwards to

solidcraft-cli. Want plain JSON? Use File ▸ Save As JSON… or --save design.json. On

macOS, replace SolveCraft.app with SolidCraft.app. Details:

compatibility notes.

Documentation, the browser app and the Flatpak feed use the SolidCraft project Pages URLs.

Which file?

  • Windows: SolidCraft-0.13.1-nightly.20261016.47.1-windows-x64.exe runs as is. Or install the .msi, or unzip the

-portable.zip (x64, x86 and arm64).

  • macOS 11+ (Apple silicon and Intel): open the .dmg and drag SolidCraft.app onto Applications.

…

Full notes on GitHub →

SolidCraft v0.13.1

2026-10-15 22:35 UTC · tag v0.13.1

Why 0.13.1: a patch release for Windows. It includes everything in 0.13.0.

Fixed

  • Agent chat on Windows: agents installed with npm (Claude Code, Codex, Gemini CLI, OpenCode) failed to start with "%1 is not a valid Win32 application (os error 193)". They start now, including agents you already added in 0.13.0 (#1530).

Compatibility

Same design file format as 0.13.0 (22).

Full notes on GitHub →

SolidCraft v0.13.0

2026-10-15 21:22 UTC · tag v0.13.0

Why 0.13: a minor release with an in-app assistant, a better Measure, smoother curves, sketch copy/paste and a new design file format (22). It includes everything in 0.12.0.

New

  • Agent chat in the app (Settings ▸ AI): talk to the coding agents you already use (Claude Code, Codex, Gemini CLI, OpenCode) with their own logins, or any OpenAI-compatible endpoint (local or remote; keys in the system keychain). It models through SolidCraft's own commands, each answer undoes in one step, file actions ask first, and the panel docks left or right or minimises. Turn AI features off entirely in Settings ▸ AI (#1102).
  • Measure: Ø, R and length for holes, circles and arcs; centre-to-centre between holes and from a hole's axis to an edge or face (with min and max); slot width, centre distance and overall length (#1419).
  • Sketch copy, cut and paste (Ctrl+C/X/V and the context menu): pasted geometry lands at the cursor, keeps its constraints and dimensions, and can go into another sketch; timeline features copy with Ctrl+C/V too (#1500).
  • Smoother curves as you zoom in: curved faces and edges refine with zoom instead of staying faceted (#1425).
  • Imports become components: STEP, IGES, STL, 3MF and OBJ files come in as a component named after the file; STEP assemblies keep their structure, rigid until you Unlock Contents (#1426). Insert Design is on the ASSEMBLE panel and in the File menu (#1405).

…

Full notes on GitHub →

SolidCraft v0.12.0

2026-10-15 14:26 UTC · tag v0.12.0

Why 0.12: a minor release with new rendering, surface and sheet-metal tools, a cleaner window, and a new design file format (21). It includes everything in 0.11.1.

Rendering and display

  • Render workspace: named render setups (R2), physically based materials with opaque PBR in the product preview and PNG output (R3/R4a), and bounded texture input (#667, #1046, #909), plus local appearance and engineering material libraries.
  • Display quality (Preferences ▸ Graphics): Coarse / Normal / Fine / Ultra for smoother curved faces and edges (#1319).
  • Optional supersampling (SSAA) for a cleaner viewport on sub-4K screens, adaptive while you move the camera (#1321).
  • Imported threads display without artifacts (#1300), and modelled threads build 5–6× faster (#1395).
  • Colour vision modes (Protan, Deutan, Tritan) and an analysis legend (#1007, #1299).

Modeling

  • Smart Extrude: extrudes toward the side you picked from, and a cut stays a cut for the whole drag (#1261).

…

Full notes on GitHub →

SolidCraft v0.11.0-nightly.20261015.42.1 (nightly)nightly / pre

2026-10-15 09:06 UTC · tag v0.11.0-nightly.20261015.42.1

parameter to watch the timeline rebuild. Documentation

· try it in the browser ·

contributing ·

issues. AI agents can model with it over MCP:

solidcraft-cli mcp (how).

What's new in SolidCraft 0.11.0-nightly.20261015.42.1 is listed below, and the

ROADMAP lists

the known limitations. Designs from every earlier version open in this one.

Upgrading from 0.7 or earlier. 0.8 changed the Linux app ID to ai.storyteller.solidcraft:

flatpak update offers to replace the old app, and the .deb, .rpm and AppImage remove the old

menu entry.

Upgrading from 0.5 or earlier. 0.6 renamed SolveCraft to SolidCraft and made the zip

container the default save format. .solvecraft designs, old settings folders and

SOLVECRAFT_* variables are still picked up, and solvecraft-cli still forwards to

solidcraft-cli. Want plain JSON? Use File ▸ Save As JSON… or --save design.json. On

macOS, replace SolveCraft.app with SolidCraft.app. Details:

compatibility notes.

Documentation, the browser app and the Flatpak feed use the SolidCraft project Pages URLs.

Which file?

  • Windows: SolidCraft-0.11.0-nightly.20261015.42.1-windows-x64.exe runs as is. Or install the .msi, or unzip the

-portable.zip (x64, x86 and arm64).

  • macOS 11+ (Apple silicon and Intel): open the .dmg and drag SolidCraft.app onto Applications.

…

Full notes on GitHub →

SolidCraft v0.11.1

2026-10-14 21:38 UTC · tag v0.11.1

Patch release for Windows startup crashes. Same design file format as 0.11.0 (20), so files move freely between 0.11.0 and 0.11.1.

Fixed

  • SolidCraft closes right after launch on some Windows PCs (#1190). On Windows SolidCraft now starts on Direct3D 12 first and only tries Vulkan, then OpenGL, if Direct3D 12 has no GPU. Before, it started Vulkan alongside the others, and on some machines the graphics driver's Vulkan part crashed as soon as it loaded: Intel's igvk64.dll on older drivers, and Vulkan overlay layers from tools like OBS, RivaTuner or Overwolf. That driver is now never loaded when Direct3D 12 works. With no GPU at all, SolidCraft uses Windows' built-in software renderer.
  • You can still choose: set WGPU_BACKEND to dx12, vulkan or gl, or put "backend": "dx12" | "vulkan" | "gl" in graphics.json in your settings folder.
  • A new CI check starts the real app on Windows in six setups (default, MSAA, a damaged settings file, safe mode and others) and fails the build unless each one draws and quits cleanly.

Still can't start it? Run solidcraft.exe --safe-mode, and please send %LOCALAPPDATA%\SolidCraft\crashes\report.json (or the "Application Error" entry for solidcraft.exe from Event Viewer) on Discord or in an issue.

Thanks to everyone who sent crash reports and Event Viewer logs.

Full notes on GitHub →

Refresh locally: python3 scripts/update_releases.py && python3 scripts/build_site.py